EvilEngine/DYNA/effect:water body: Difference between revisions
< EvilEngine | DYNA
(Is in TSSM; used in Dennis Strikes Back!) |
m (Seil moved page DYNA/effect:water body to EvilEngine/DYNA/effect:water body) |
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(No difference)
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Revision as of 22:39, 15 September 2022
effect:water_body | |
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Hash | 0x90D4BA5B |
Games used | The SpongeBob SquarePants Movie Rise of the Underminer |
Format
struct zWaterBody : xBase
{
struct asset_type : xDynAsset
{
uint32 flags;
uint32 motion_type;
uint32 body;
uint32 facade_refract;
uint32 facade_reflect;
uint32 light_dir;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | uint32 | flags | |
0x04 | uint32 | motion_type | |
0x08 | uint32 | body | |
0x0C | uint32 | facade_refract | |
0x10 | uint32 | facade_reflect | |
0x14 | uint32 | light_dir |