EvilEngine/DYNA/effect:smoke emitter: Difference between revisions

From Heavy Iron Modding
Content added Content deleted
(New info)
No edit summary
Line 46: Line 46:
| 0x14 || [[Vector3]] || '''direction''' ||
| 0x14 || [[Vector3]] || '''direction''' ||
|-
|-
| 0x18 || [[Vector3]] || '''scale''' ||
| 0x20 || [[Vector3]] || '''scale''' ||
|-
| 0x1C || float || '''unknown''' ||
|-
| 0x20 || float || '''unknown''' ||
|-
| 0x24 || float || '''unknown''' ||
|-
| 0x28 || float || '''unknown''' ||
|-
|-
| 0x2C || [[Asset ID]] || [[RWTX]] ||
| 0x2C || [[Asset ID]] || [[RWTX]] ||

Revision as of 14:04, 8 November 2021

effect:smoke_emitter
Version1
Hash0x0903FBB9
Games usedThe SpongeBob SquarePants Movie

The Incredibles

Rise of the Underminer

Format

struct asset_type : xDynAsset
{
	uint32 flags;
	_class_5 region;
	uint32 texture;
	uint16 texture_rows;
	uint16 texture_columns;
	float32 rate;
	float32 life_min;
	float32 life_max;
	float32 size_min;
	float32 size_max;
	float32 vel_min;
	float32 vel_max;
	float32 growth;
	xVec3 vel_dir;
	float32 vel_dir_vary;
	float32 wind;
	xColor_tag color_birth;
	xColor_tag color_death;
};
Offset Type Variable Description
0x00 int flags
0x04 int attach_to
0x08 Vector3 position
0x14 Vector3 direction
0x20 Vector3 scale
0x2C Asset ID RWTX
0x30 short texture_rows
0x32 short texture_columns
0x34 float rate
0x38 float life_min
0x3C float life_max
0x40 float size_min
0x44 float size_max
0x48 float vel_min
0x4C float vel_max
0x50 float growth
0x54 Vector3 vel_dir Velocity Direction?
0x60 float vel_dir_vary
0x64 float wind
0x68 short unknown
0x6A short unknown
0x6C short unknown
0x6E short unknown