EvilEngine/DYNA/effect:grass
< EvilEngine | DYNA
effect:grass | |
---|---|
Hash | 0x081A3629 |
Games used | The Incredibles |
Format
struct asset_type : xDynAsset
{
uint8 orient;
uint8 pad1;
uint16 flags;
uint32 mesh;
uint32 model;
float32 width_scale;
float32 height_scale;
float32 density_scale;
float32 width_min;
float32 height_min;
float32 animate;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | uint8 | orient | |
0x01 | uint8 | pad1 | |
0x02 | uint16 | flags | |
0x04 | GRSM | GRSM_AssetID | |
0x08 | MODL | MODL_AssetID | |
0x0C | float32 | width_scale | |
0x10 | float32 | height_scale | |
0x14 | float32 | density_scale | |
0x18 | float32 | width_min | |
0x1C | float32 | height_min | |
0x20 | float32 | animate |