EvilEngine/DYNA/effect:grass

From Heavy Iron Modding
Revision as of 07:16, 21 November 2021 by MinecraftFreak73 (talk | contribs)

effect:grass
Hash0x081A3629
Games usedThe Incredibles

Format

struct asset_type : xDynAsset
{
	uint8 orient;
	uint8 pad1;
	uint16 flags;
	uint32 mesh;
	uint32 model;
	float32 width_scale;
	float32 height_scale;
	float32 density_scale;
	float32 width_min;
	float32 height_min;
	float32 animate;
};
Offset Type Variable Description
0x00 uint8 orient
0x01 uint8 pad1
0x02 uint16 flags
0x04 GRSM GRSM_AssetID
0x08 MODL MODL_AssetID
0x0C float32 width_scale
0x10 float32 height_scale
0x14 float32 density_scale
0x18 float32 width_min
0x1C float32 height_min
0x20 float32 animate