EvilEngine/DYNA/effect:uber laser

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effect:uber_laser
Version1
Hash0xA866726F
Games usedThe Incredibles

Format

class zUberLaserAsset : public xDynAsset
{
public:
    unsigned int marker_start_id;
    unsigned int marker_end_id;
    float time;
};
Offset Type Variable Description
0x10 AssetID marker_start_id MRKR
0x14 AssetID marker_end_id MRKR
0x18 f32 time