EvilEngine/DYNA/effect:uber laser: Difference between revisions

From Heavy Iron Modding
Content added Content deleted
No edit summary
 
Line 10: Line 10:


==Format==
==Format==

<source lang=cpp>
class zUberLaserAsset : public xDynAsset
{
public:
unsigned int marker_start_id;
unsigned int marker_end_id;
float time;
};
</source>


{| class="wikitable"
{| class="wikitable"
Line 15: Line 25:
! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x00 || [[AssetID]] || '''marker_start_id''' ||
| 0x10 || [[AssetID]] || '''marker_start_id''' || [[MRKR]]
|-
|-
| 0x04 || [[AssetID]] || '''marker_end_id''' ||
| 0x14 || [[AssetID]] || '''marker_end_id''' || [[MRKR]]
|-
|-
| 0x08 || float || '''time''' ||
| 0x18 || f32 || '''time''' ||
|}
|}



Latest revision as of 01:01, 24 March 2024

effect:uber_laser
Version1
Hash0xA866726F
Games usedThe Incredibles

Format

class zUberLaserAsset : public xDynAsset
{
public:
    unsigned int marker_start_id;
    unsigned int marker_end_id;
    float time;
};
Offset Type Variable Description
0x10 AssetID marker_start_id MRKR
0x14 AssetID marker_end_id MRKR
0x18 f32 time