EvilEngine/DYNA/game object:Turret
< EvilEngine | DYNA
game_object:Turret | |
---|---|
Hash | 0x798A7982 |
Games used | The Incredibles |
Format
class zTurretAsset : public xDynAsset
{
public:
unsigned int baseObject;
unsigned int gunObject;
float yawRange;
float yawSpeed;
float pitchRange;
float pitchSpeed;
float recoveryTime;
float overheatFraction;
float coolingSpeed;
float overheatTime;
signed short hitPoints;
unsigned short damage;
xVec3 cameraOffset;
unsigned int finalPointer;
xColor_tag laserColor;
xVec3 offsets[2];
float laserLength;
float laserThickness;
float laserSpeed;
union
{
unsigned int laserSoundGroupId;
iSndGroupHandle laserSoundGroup;
};
union
{
unsigned int targetTextureId;
RwRaster* targetTextureRaster;
};
float targetTextureSizeX;
float targetTextureSizeY;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | AssetID | baseObject | SIMP |
0x14 | AssetID | gunObject | SIMP |
0x18 | f32 | yawRange | |
0x1C | f32 | yawSpeed | |
0x20 | f32 | pitchRange | |
0x24 | f32 | pitchSpeed | |
0x28 | f32 | recoveryTime | |
0x2C | f32 | overheatFraction | |
0x30 | f32 | coolingSpeed | |
0x34 | f32 | overheatTime | |
0x38 | u16 | hitPoints | |
0x3A | u16 | damage | |
0x3C | Vector3 | cameraOffset | |
0x48 | AssetID | finalPointer | DYNA Pointer |
0x4C | Color | laserColor | |
0x50 | Vector3[2] | offsets | |
0x68 | f32 | laserLength | |
0x6C | f32 | laserThickness | |
0x70 | f32 | laserSpeed | |
0x74 | AssetID | laserSoundGroupId | SGRP |
0x78 | AssetID | targetTextureId | RWTX |
0x7C | f32 | targetTextureSizeX | |
0x80 | f32 | targetTextureSizeY |