EvilEngine/PEND: Difference between revisions
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{{#vardefine:type|[[Entity]]}}<nowiki/> |
{{#vardefine:type|[[Entity]]}}<nowiki/> |
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{{#vardefine:basetype|0x12}}<nowiki/> |
{{#vardefine:basetype|0x12}}<nowiki/> |
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{{#vardefine:games|Scooby BFBB}}<nowiki/> |
{{#vardefine:games|Scooby BFBB TSSM}}<nowiki/> |
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{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPendulum.h zPendulum.h]}}<nowiki/> |
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPendulum.h zPendulum.h]}}<nowiki/> |
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{{#vardefine:image|}}<nowiki/> |
{{#vardefine:image|}}<nowiki/> |
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{{AutoAssetInfobox}} |
{{AutoAssetInfobox}} |
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This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom (similar objects are usually [[PLAT]]s), custom pendulums do function properly in that game. |
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom and The Spongebob Squarepants Movie (similar objects are usually [[PLAT]]s), custom pendulums do function properly in that game. |
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==Format== |
==Format== |
Revision as of 18:28, 7 May 2022
PEND | |
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Pendulum | |
Type | Entity |
Base Type | 0x12 |
Games used | Night of 100 Frights The SpongeBob SquarePants Movie |
Source code | zPendulum.h |
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom and The Spongebob Squarepants Movie (similar objects are usually PLATs), custom pendulums do function properly in that game.
Format
Pendulums are entity assets, so they start with their 0x54 byte header (which is only 0x50 in Scooby), then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | byte | Unknown | |
0x55 | byte | Unknown | |
0x56 | byte | Unknown | |
0x57 | byte | Unknown | |
0x58 | int | Unknown | |
0x5C | float | Movement distance | |
0x60 | float | Steepness | |
0x64 | float | Movement time | |
0x68 | float | Unknown | |
0x6C | int | Unknown | |
0x70 | int | Unknown | |
0x74 | int | Unknown | |
0x78 | int | Unknown | |
0x7C | int | Unknown | |
0x80 | int | Unknown | |
Events | |||
0x84 | Event[numberOfEvents] | Events |