EvilEngine/EGEN: Difference between revisions
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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| 0x54 || [[Vector3]] |
| 0x54 || [[Vector3]] || '''src_dpos''' || |
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| 0x60 || byte |
| 0x60 || byte || '''damage_type''' || |
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| 0x61 || byte || '''flags''' || |
| 0x61 || byte || '''flags''' || |
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| 0x62 || byte[2] || |
| 0x62 || byte[2] || padding || |
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| 0x64 || float || '''ontime''' || Active time in seconds. |
| 0x64 || float || '''ontime''' || Active time in seconds. |
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| 0x68 || [[ |
| 0x68 || [[AssetID]] || '''onAnimID''' || maybe arc type? |
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! colspan="4" | Events |
! colspan="4" | Events |
Revision as of 01:11, 13 September 2022
EGEN | |
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Electric Arc Generator | |
Type | Entity |
Base Type | 0x29 |
Games used | Night of 100 Frights The SpongeBob SquarePants Movie |
Source code | zEGenerator.h |
This asset defines an entry for an electric arc generator. The arc is generated from the assets position onto an MVPT point.
Format
Electric arcs are entity assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | Vector3 | src_dpos | |
0x60 | byte | damage_type | |
0x61 | byte | flags | |
0x62 | byte[2] | padding | |
0x64 | float | ontime | Active time in seconds. |
0x68 | AssetID | onAnimID | maybe arc type? |
Events | |||
0x6C | Event[numberOfEvents] | Events |
Events
- Arcto
- On