EvilEngine/DYNA/game object:Grapple: Difference between revisions
< EvilEngine | DYNA
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==Format== |
==Format== |
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<source lang=cpp> |
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class zGrappleAsset : public xDynAsset |
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{ |
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public: |
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unsigned int object; |
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xVec3 offset; |
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unsigned int grapFlags; |
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}; |
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</source> |
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{| class="wikitable" |
{| class="wikitable" |
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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| 0x10 || [[AssetID]] || '''object''' || |
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| 0x1C || [[Vector3]] || '''offset''' || |
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| 0x20 || u32 || '''grapFlags''' || |
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|} |
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Latest revision as of 15:17, 19 September 2023
game_object:Grapple | |
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Hash | 0xE7928821 |
Games used | The Incredibles |
Format
class zGrappleAsset : public xDynAsset
{
public:
unsigned int object;
xVec3 offset;
unsigned int grapFlags;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | AssetID | object | |
0x1C | Vector3 | offset | |
0x20 | u32 | grapFlags |