EvilEngine/DYNA/game object:Grapple: Difference between revisions

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==Format==
==Format==
<source lang=cpp>
class zGrappleAsset : public xDynAsset
{
public:
unsigned int object;
xVec3 offset;
unsigned int grapFlags;
};
</source>


{| class="wikitable"
{| class="wikitable"
! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x00 || uint || '''object''' ||
| 0x10 || [[AssetID]] || '''object''' ||
|-
|-
| 0x04 || [[Vector3]] || '''offset''' ||
| 0x1C || [[Vector3]] || '''offset''' ||
|-
|-
| 0x10 || uint || '''grapFlags''' ||
| 0x20 || u32 || '''grapFlags''' ||
|}
|}



Latest revision as of 15:17, 19 September 2023

game_object:Grapple
Hash0xE7928821
Games usedThe Incredibles

Format

class zGrappleAsset : public xDynAsset
{
public:
    unsigned int object;
    xVec3 offset;
    unsigned int grapFlags;
};
Offset Type Variable Description
0x10 AssetID object
0x1C Vector3 offset
0x20 u32 grapFlags