EvilEngine/DYNA/game object:Flythrough: Difference between revisions
< EvilEngine | DYNA
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m (Seil moved page DYNA/game object:Flythrough to EvilEngine/DYNA/game object:Flythrough) |
EnergyDrink (talk | contribs) No edit summary |
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</onlyinclude> |
</onlyinclude> |
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{{AutoDynaInfobox}} |
{{AutoDynaInfobox}} |
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==Format== |
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<source lang=cpp> |
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struct CameraFly_asset : xDynAsset |
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{ |
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unsigned int flyID; |
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}; |
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</source> |
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{| class="wikitable" |
{| class="wikitable" |
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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|- |
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| 0x10 || [[AssetID]] || '''flyID''' || [[FLY]] |
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|} |
|} |
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Latest revision as of 15:13, 19 September 2023
game_object:Flythrough | |
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Version | 1 |
Hash | 0x85BFDF34 |
Games used | Battle for Bikini Bottom The SpongeBob SquarePants Movie
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Source code | zCameraFly.h |
Format
struct CameraFly_asset : xDynAsset
{
unsigned int flyID;
};
Offset | Type | Variable | Description |
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0x10 | AssetID | flyID | FLY |