EvilEngine/DYNA/game object:Flythrough: Difference between revisions

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</onlyinclude>
</onlyinclude>
{{AutoDynaInfobox}}
{{AutoDynaInfobox}}

==Format==
<source lang=cpp>
struct CameraFly_asset : xDynAsset
{
unsigned int flyID;
};
</source>


{| class="wikitable"
{| class="wikitable"
! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x00 || [[AssetID]] ([[FLY|Fly]]) || '''flyID''' ||
| 0x10 || [[AssetID]] || '''flyID''' || [[FLY]]
|}
|}



Latest revision as of 15:13, 19 September 2023

game_object:Flythrough
Version1
Hash0x85BFDF34
Games usedBattle for Bikini Bottom

The SpongeBob SquarePants Movie


Ratatouille Prototype
Source codezCameraFly.h

Format

struct CameraFly_asset : xDynAsset
{
    unsigned int flyID;
};
Offset Type Variable Description
0x10 AssetID flyID FLY