EvilEngine/DYNA/game object:Flythrough: Difference between revisions
< EvilEngine | DYNA
Content added Content deleted
No edit summary |
EnergyDrink (talk | contribs) No edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 3:
{{#vardefine:version|1}}<nowiki/>
{{#vardefine:hash|0x85BFDF34}}<nowiki/>
{{#vardefine:games|BFBB TSSM RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zCameraFly.h zCameraFly.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct CameraFly_asset : xDynAsset
{
unsigned int flyID;
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
|
|}
|
Latest revision as of 15:13, 19 September 2023
game_object:Flythrough | |
---|---|
Version | 1 |
Hash | 0x85BFDF34 |
Games used | Battle for Bikini Bottom The SpongeBob SquarePants Movie
|
Source code | zCameraFly.h |
Format
struct CameraFly_asset : xDynAsset
{
unsigned int flyID;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | AssetID | flyID | FLY |