EvilEngine/DYNA/game object:Flythrough: Difference between revisions

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(Created page with "<onlyinclude> {{#vardefine:name|game_object:Flythrough}}<nowiki/> {{#vardefine:version|1}}<nowiki/> {{#vardefine:hash|0x85BFDF34}}<nowiki/> {{#vardefine:games|BFBB TSSM}}<nowi...")
 
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{{#vardefine:version|1}}<nowiki/>
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{{#vardefine:games|BFBB TSSM RatProto}}<nowiki/>
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{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zCameraFly.h zCameraFly.h]}}<nowiki/>
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{{AutoDynaInfobox}}
{{AutoDynaInfobox}}

==Format==
<source lang=cpp>
struct CameraFly_asset : xDynAsset
{
unsigned int flyID;
};
</source>

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || [[AssetID]] || '''flyID''' || [[FLY]]
|}


{{DynaAssets}}
{{DynaAssets}}

Latest revision as of 15:13, 19 September 2023

game_object:Flythrough
Version1
Hash0x85BFDF34
Games usedBattle for Bikini Bottom

The SpongeBob SquarePants Movie


Ratatouille Prototype
Source codezCameraFly.h

Format

struct CameraFly_asset : xDynAsset
{
    unsigned int flyID;
};
Offset Type Variable Description
0x10 AssetID flyID FLY