EvilEngine/DYNA/effect:Waterhose: Difference between revisions

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{{AutoDynaInfobox}}
{{AutoDynaInfobox}}

Unused Dynamic Type. Code can be found in The Incredibles.

==Format==

<source lang=cpp>
class zWaterhoseAsset : public xDynAsset
{
public:
xVec3 startPos;
xVec3 endPos;
xColor_tag color;
unsigned int sound;
unsigned int soundHit;
};
</source>

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || [[Vector3]] || '''startpos''' ||
|-
| 0x1C || [[Vector3]] || '''endpos''' ||
|-
| 0x28 || [[Color]]|| '''color''' ||
|-
| 0x2C || [[AssetID]] || '''sound''' ||
|-
| 0x30 || [[AssetID]] || '''soundhit''' ||
|}


{{DynaAssets}}
{{DynaAssets}}

Latest revision as of 16:55, 19 September 2023

effect:Waterhose
Hash0x03E64AEB
Games usedThe Incredibles

Unused Dynamic Type. Code can be found in The Incredibles.

Format

class zWaterhoseAsset : public xDynAsset
{
public:
    xVec3 startPos;
    xVec3 endPos;
    xColor_tag color;
    unsigned int sound;
    unsigned int soundHit;
};
Offset Type Variable Description
0x10 Vector3 startpos
0x1C Vector3 endpos
0x28 Color color
0x2C AssetID sound
0x30 AssetID soundhit