EvilEngine/DYNA/effect:Splash: Difference between revisions

From Heavy Iron Modding
Content added Content deleted
No edit summary
 
Line 10: Line 10:


==Format==
==Format==

<source lang=cpp>
class zTimedSplashAsset : public xDynAsset
{
public:
xVec3 position;
unsigned int motion_type;
unsigned int soundgroup;
};
</source>

{| class="wikitable"
{| class="wikitable"
|-
|-
! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x00 || [[Vector3]] || '''position''' ||
| 0x10 || [[Vector3]] || '''position''' ||
|-
|-
| 0x0C || [[AssetID]] || '''motion_type''' ||
| 0x1C || [[AssetID]] || '''motion_type''' ||
|-
|-
| 0x10 || [[AssetID]] || '''soundgroup''' || [[SGRP]]
| 0x20 || [[AssetID]] || '''soundgroup''' || [[SGRP]]
|}
|}



Latest revision as of 00:58, 24 March 2024

effect:Splash
Version2
Hash0xCDF6730C
Games usedThe Incredibles

Format

class zTimedSplashAsset : public xDynAsset
{
public:
    xVec3 position;
    unsigned int motion_type;
    unsigned int soundgroup;
};
Offset Type Variable Description
0x10 Vector3 position
0x1C AssetID motion_type
0x20 AssetID soundgroup SGRP