EvilEngine/DYNA/effect:Splash: Difference between revisions
< EvilEngine | DYNA
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m (Seil moved page DYNA/effect:Splash to EvilEngine/DYNA/effect:Splash) |
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Line 10:
==Format==
<source lang=cpp>
class zTimedSplashAsset : public xDynAsset
{
public:
xVec3 position;
unsigned int motion_type;
unsigned int soundgroup;
};
</source>
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Latest revision as of 00:58, 24 March 2024
effect:Splash | |
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Version | 2 |
Hash | 0xCDF6730C |
Games used | The Incredibles |
Format
class zTimedSplashAsset : public xDynAsset
{
public:
xVec3 position;
unsigned int motion_type;
unsigned int soundgroup;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | position | |
0x1C | AssetID | motion_type | |
0x20 | AssetID | soundgroup | SGRP |