EvilEngine/DYNA/effect:Lens Flare Element: Difference between revisions
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Igorseabra4 (talk | contribs) (Created page with "<onlyinclude> {{#vardefine:name|effect:Lens Flare Element}}<nowiki/> {{#vardefine:version|3}}<nowiki/> {{#vardefine:hash|0x2CD29541}}<nowiki/> {{#vardefine:games|Incredibles}}...") |
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{{AutoDynaInfobox}} |
{{AutoDynaInfobox}} |
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==Format== |
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<source lang=cpp> |
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class xScrFxLensFlareElement : xDynAsset |
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{ |
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uint32 textureID; |
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RwTexture* texture; |
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float32 position |
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float32 width |
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float32 height |
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float32 uv[2][2] |
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uint32 color |
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uint32 mode |
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}; |
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</source> |
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{| class="wikitable" |
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! Offset !! Type !! Variable !! Description |
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|- |
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| 0x00 || [[RWTX]] || '''Texture_AssetID''' || |
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|- |
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| 0x04 || uint32 || '''texture''' || |
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|- |
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| 0x08 || float32 || '''position''' || |
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|- |
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| 0x0C || float32 || '''width''' || |
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|- |
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| 0x10 || float32 || '''height''' || |
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|- |
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| 0x14 || float32 || '''uv''' || |
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|- |
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| 0x18 || float32 || '''uv''' || |
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|- |
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| 0x1C || float32 || '''uv''' || |
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|- |
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| 0x20 || float32 || '''uv''' || |
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|- |
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| 0x24 || uint32 || '''color''' || |
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|- |
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| 0x28 || uint32 || '''mode''' || |
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|} |
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{{DynaAssets}} |
{{DynaAssets}} |
Revision as of 07:43, 21 November 2021
effect:Lens Flare Element | |
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Version | 3 |
Hash | 0x2CD29541 |
Games used | The Incredibles |
Format
class xScrFxLensFlareElement : xDynAsset
{
uint32 textureID;
RwTexture* texture;
float32 position
float32 width
float32 height
float32 uv[2][2]
uint32 color
uint32 mode
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | RWTX | Texture_AssetID | |
0x04 | uint32 | texture | |
0x08 | float32 | position | |
0x0C | float32 | width | |
0x10 | float32 | height | |
0x14 | float32 | uv | |
0x18 | float32 | uv | |
0x1C | float32 | uv | |
0x20 | float32 | uv | |
0x24 | uint32 | color | |
0x28 | uint32 | mode |