EvilEngine/DYNA/effect:Flamethrower: Difference between revisions
< EvilEngine | DYNA
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| 0x0C || [[Vector3]] || '''rotation''' || |
| 0x0C || [[Vector3]] || '''rotation''' || |
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| 0x18 || |
| 0x18 || char || '''visible''' || |
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| 0x19 || |
| 0x19 || char[3] || '''padding''' || |
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| 0x1C || float || '''on_length''' || |
| 0x1C || float || '''on_length''' || |
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| 0x20 || float || '''off_length''' || |
| 0x20 || float || '''off_length''' || |
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| 0x24 || |
| 0x24 || [[Color]] || '''color''' || |
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| 0x28 || int || '''damage''' || |
| 0x28 || int || '''damage''' || |
Revision as of 06:59, 28 June 2022
effect:Flamethrower | |
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Hash | 0xFB1179F5 |
Games used | The Incredibles |
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | Vector3 | position | |
0x0C | Vector3 | rotation | |
0x18 | char | visible | |
0x19 | char[3] | padding | |
0x1C | float | on_length | |
0x20 | float | off_length | |
0x24 | Color | color | |
0x28 | int | damage | |
0x2C | float | knockback | |
0x30 | float | damage_radius |