EvilEngine/DYNA/effect:Flamethrower: Difference between revisions

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{{AutoDynaInfobox}}
{{AutoDynaInfobox}}

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || [[Vector3]] || '''position''' ||
|-
| 0x0C || [[Vector3]] || '''rotation''' ||
|-
| 0x18 || uchar || '''visible''' ||
|-
| 0x1C || float || '''on_length''' ||
|-
| 0x20 || float || '''off_length''' ||
|-
| 0x24 || xColor_tag || '''color''' ||
|-
| 0x28 || int || '''damage''' ||
|-
| 0x2C || float || '''knockback''' ||
|-
| 0x30 || float || '''damage_radius''' ||
|}


{{DynaAssets}}
{{DynaAssets}}

Revision as of 01:45, 7 June 2021

effect:Flamethrower
Hash0xFB1179F5
Games usedThe Incredibles
Offset Type Variable Description
0x00 Vector3 position
0x0C Vector3 rotation
0x18 uchar visible
0x1C float on_length
0x20 float off_length
0x24 xColor_tag color
0x28 int damage
0x2C float knockback
0x30 float damage_radius