EvilEngine/DYNA/effect:Flamethrower: Difference between revisions
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</onlyinclude> |
</onlyinclude> |
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{{AutoDynaInfobox}} |
{{AutoDynaInfobox}} |
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<source lang=cpp> |
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struct zFlameThrowerAsset : xDynAsset |
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{ |
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xVec3 position; |
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union |
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{ |
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xVec3 rotation; |
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xVec3 direction; |
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}; |
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unsigned char visible; |
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float on_length; |
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float off_length; |
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xColor_tag color; |
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signed int damage; |
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float knockback; |
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float damage_radius; |
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}; |
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</source> |
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{| class="wikitable" |
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! Offset !! Type !! Variable !! Description |
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|- |
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| 0x10 || [[Vector3]] || '''position''' || |
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|- |
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| 0x1C || [[Vector3]] || '''rotation''' || |
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|- |
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| 0x28 || u8 || '''visible''' || |
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|- |
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| 0x29 || u8[3] || - || Padding |
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|- |
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| 0x2C || f32|| '''on_length''' || |
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|- |
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| 0x30 || f32 || '''off_length''' || |
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|- |
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| 0x34 || [[Color]] || '''color''' || |
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|- |
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| 0x38 || s32 || '''damage''' || |
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|- |
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| 0x3C || f32 || '''knockback''' || |
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|- |
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| 0x40 || f32 || '''damage_radius''' || |
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|} |
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{{DynaAssets}} |
{{DynaAssets}} |
Latest revision as of 12:27, 19 September 2023
effect:Flamethrower | |
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Hash | 0xFB1179F5 |
Games used | The Incredibles |
struct zFlameThrowerAsset : xDynAsset
{
xVec3 position;
union
{
xVec3 rotation;
xVec3 direction;
};
unsigned char visible;
float on_length;
float off_length;
xColor_tag color;
signed int damage;
float knockback;
float damage_radius;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | position | |
0x1C | Vector3 | rotation | |
0x28 | u8 | visible | |
0x29 | u8[3] | - | Padding |
0x2C | f32 | on_length | |
0x30 | f32 | off_length | |
0x34 | Color | color | |
0x38 | s32 | damage | |
0x3C | f32 | knockback | |
0x40 | f32 | damage_radius |