EvilEngine/ZLIN

From Heavy Iron Modding

ZLIN
Zip Line
TypeBase
Base Type0x40
Games usedThe Incredibles

Format

Zip Lines are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 byte dismount_type
0x09 byte[3] padding
0x0C Vector3 position
0x18 float hang_length
0x1C uint startSplineID Spline_AssetID
0x20 uint boundEntityID
0x24 float speed
0x28 uint flags