EvilEngine/GRSM

From Heavy Iron Modding

GRSM
Grass Mesh
TypeBase
Base Type0xCD
Games usedThe Incredibles

Format[edit]

Grass Meshes are base assets, so they start with their 0x8 byte header, then are followed by:

zGrassMeshAsset[edit]

Offset Type Variable Description
0x08 int numVertices Number of vertices.
0x0C int numFaces Number of faces.
0x10 Vector3 min
0x1C Vector3 max

zGrassMeshVertex[edit]

Offset Type Variable Description
0x00 Vector3 position
0x0C float height
0x10 Vector3 normal
0x1C Color rgba

zGrassMeshFace[edit]

Offset Type Variable Description
0x00 ushort a
0x02 ushort b
0x04 ushort c