EvilEngine/SSET: Difference between revisions
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(Created page with "<onlyinclude> {{#vardefine:typeid|SSET}}<nowiki/> {{#vardefine:name|Scene Settings}}<nowiki/> {{#vardefine:type|Base}}<nowiki/> {{#vardefine:basetype|0x54}}<nowiki/> {{#va...") |
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{{AutoAssetInfobox}} |
{{AutoAssetInfobox}} |
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==Format== |
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Scene Settings' are [[Base|base assets]], so they start with their 0x8 byte header, then are followed by: |
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{| class="wikitable" |
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! Offset !! Type !! Variable !! Description |
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|- |
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| 0x08 || short || '''unknown''' || |
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|- |
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| 0x0A || short || '''unknown''' || |
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|- |
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| 0x0C || short || '''unknown''' || |
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|- |
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| 0x0E || short || '''unknown''' || |
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|} |
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{{Assets}} |
{{Assets}} |
Latest revision as of 22:55, 15 September 2022
SSET | |
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Scene Settings | |
Type | Base |
Base Type | 0x54 |
Games used | The Incredibles |
Format
Scene Settings' are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | short | unknown | |
0x0A | short | unknown | |
0x0C | short | unknown | |
0x0E | short | unknown |