EvilEngine/DYNA/effect:ScreenFade: Difference between revisions
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{{#vardefine:version|1}}<nowiki/> |
{{#vardefine:version|1}}<nowiki/> |
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{{#vardefine:hash|0x9535DB9D}}<nowiki/> |
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{{#vardefine:games|TSSM ROTU}}<nowiki/> |
{{#vardefine:games|TSSM ROTU RatProto}}<nowiki/> |
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{{#vardefine:sourcecode|[https://github.com/seilweiss/incredibles/blob/main/src/Core/x/xScreenFade.cpp xScreenFade.cpp]}}<nowiki/> |
{{#vardefine:sourcecode|[https://github.com/seilweiss/incredibles/blob/main/src/Core/x/xScreenFade.cpp xScreenFade.cpp]}}<nowiki/> |
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Revision as of 20:14, 25 June 2022
effect:ScreenFade | |
---|---|
Version | 1 |
Hash | 0x9535DB9D |
Games used | The SpongeBob SquarePants Movie Ratatouille Prototype |
Source code | xScreenFade.cpp |
effect:ScreenFade fades the screen out to a specified color, waits, then fades the screen back in.
Format
struct asset_type : xDynAsset
{
xColor_tag dest;
float32 fadeDownTime;
float32 waitTime;
float32 fadeUpTime;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | Color | dest | The color to fade the screen to. |
0x04 | float | fadeDownTime | How long it takes to fade out. |
0x08 | float | waitTime | How long to wait before fading back in. |
0x0C | float | fadeUpTime | How long it takes to fade in. |
Events
Start Fade
Starts the screen fade.
Reset
Resets the screen fade.