EvilEngine/CCRV: Difference between revisions
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| 0x18 || float32 || '''mTransitionTime''' || |
| 0x18 || float32 || '''mTransitionTime''' || |
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| 0x1C || |
| 0x1C || [[AssetID]] || '''mCurveID1''' || |
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| 0x20 || |
| 0x20 || [[AssetID]] || '''mCurveID2''' || |
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| 0x24 || int32 || '''mNumBeads''' || |
| 0x24 || int32 || '''mNumBeads''' || |
Revision as of 18:40, 15 September 2023
CCRV | |
---|---|
Camera Curve | |
Type | Base |
Base Type | 0x8D |
Games used | Rise of the Underminer Ratatouille Prototype |
Format
CCRV are base assets, so they start with their 0x8 byte header, then are followed by:
struct zCameraCurveAsset : xBaseAsset
{
uint8 mVersion;
uint8 pad[3];
int32 mCameraType;
uint32 mFlags;
int32 mTransitionType;
float32 mTransitionTime;
uint32 mCurveID[2];
int32 mNumBeads;
};
zCameraCurveAsset
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | uint8 | mVersion | |
0x09 | uint8[3] | padding | |
0x0C | int32 | mCameraType | |
0x10 | uint32 | mFlags | |
0x14 | int32 | mTransitionType | |
0x18 | float32 | mTransitionTime | |
0x1C | AssetID | mCurveID1 | |
0x20 | AssetID | mCurveID2 | |
0x24 | int32 | mNumBeads |
struct zCameraCurveBead
{
float32 mCurveU[2];
float32 mDistanceAdjust;
float32 mPitchOffset;
float32 mTargetRadius;
float32 mTargetMarginAngle;
float32 mLeadOffset;
float32 mYOffset;
float32 mNearWallAdjust;
float32 mFarWallAdjust;
};
zCameraCurveBead
Offset | Type | Variable | Description |
---|---|---|---|
0x28 | float32 | mCurveU1 | |
0x2C | float32 | mCurveU2 | |
0x30 | float32 | mDistanceAdjust | |
0x34 | float32 | mPitchOffset | |
0x38 | float32 | mTargetRadius | |
0x3C | float32 | mTargetMarginAngle | |
0x40 | float32 | mLeadOffset | |
0x44 | float32 | mYOffset | |
0x48 | float32 | mNearWallAdjust | |
0x4C | float32 | mFarWallAdjust |