EvilEngine/CCRV
CCRV | |
---|---|
Camera Curve | |
Type | Base |
Base Type | 0x8D |
Games used | Rise of the Underminer Ratatouille Prototype |
Format
CCRV are base assets, so they start with their 0x8 byte header, then are followed by:
struct zCameraCurveAsset : xBaseAsset
{
private:
unsigned char mVersion;
unsigned char pad[3];
int mCameraType;
unsigned int mFlags;
int mTransitionType;
float mTransitionTime;
unsigned int mCurveID[2];
int mNumBeads;
};
zCameraCurveAsset
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | u8 | mVersion | |
0x09 | u8[3] | padding | |
0x0C | s32 | mCameraType | |
0x10 | u32 | mFlags | |
0x14 | s32 | mTransitionType | |
0x18 | f32 | mTransitionTime | |
0x1C | AssetID | mCurveID1 | |
0x20 | AssetID | mCurveID2 | |
0x24 | s32 | mNumBeads |
struct zCameraCurveBead
{
float mCurveU[2];
float mDistanceAdjust;
float mPitchOffset;
float mTargetRadius;
float mTargetMarginAngle;
float mLeadOffset;
float mYOffset;
float mNearWallAdjust
float mFarWallAdjust;
};
zCameraCurveBead
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | f32 | mCurveU1 | |
0x04 | f32 | mCurveU2 | |
0x08 | f32 | mDistanceAdjust | |
0x0C | f32 | mPitchOffset | |
0x10 | f32 | mTargetRadius | |
0x14 | f32 | mTargetMarginAngle | |
0x18 | f32 | mLeadOffset | |
0x1C | f32 | mYOffset | |
0x20 | f32 | mNearWallAdjust | |
0x24 | f32 | mFarWallAdjust |