EvilEngine/SSET: Difference between revisions

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{{AutoAssetInfobox}}
{{AutoAssetInfobox}}

==Format==
Scene Settings' are [[Base|base assets]], so they start with their 0x8 byte header, then are followed by:

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x08 || short || '''unknown''' ||
|-
| 0x0A || short || '''unknown''' ||
|-
| 0x0C || short || '''unknown''' ||
|-
| 0x0E || short || '''unknown''' ||
|}


{{Assets}}
{{Assets}}

Revision as of 06:52, 21 November 2021

SSET
Scene Settings
TypeBase
Base Type0x54
Games usedThe Incredibles

Format

Scene Settings' are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 short unknown
0x0A short unknown
0x0C short unknown
0x0E short unknown