< EvilEngine | DYNA
|Version||1 or 2|
|Games used||Battle for Bikini Bottom|
The SpongeBob SquarePants Movie
This asset defines a Teleport Box, which is used for quick travel to another area within a level. Typically, they are defined in pairs, where the 1st one warps to the 2nd one and the 2nd one warps back to the 1st one. However, a Teleport Box can warp to any other Teleport Box in the level, and therefore any number of Teleport Boxes can be linked together.
Its position is defined by a Marker, which the game uses to place an instance of the teleportation_box_bind model (boot.hip) in the world. It is not possible to change the rotation or scale of a Teleport Box.
Note that you do not need to manually create a trigger around the teleport box to open it, it opens automatically when the player walks close up to it.
|0x00||AssetID||marker||Position of the Teleport Box.|
|0x04||uint||opened||0 or 1.|
|0x08||uint||launchAngle||Rotation (in degrees) to set the player when hopping out of the Teleport Box.|
|0x0C||uint||camAngle||Rotation (in degrees) to set the camera. Not present in version 1 in BFBB, or in Movie regardless of version.|
|0x10||AssetID||targetID||Teleport Box to teleport the player to. The other Teleport Box must be opened before the player will be able to use this one.|
- Open Teleport Box
- Close Teleport Box