EvilEngine/DYNA/Checkpoint
From Heavy Iron Modding
< EvilEngine | DYNA
Revision as of 13:03, 17 September 2023 by MinecraftFreak73 (talk | contribs)
Checkpoint | |
---|---|
Hash | 0x2DE7AB98 |
Games used | Rise of the Underminer Ratatouille Prototype |
Format
struct zCheckpointAsset : xDynAsset
{
uint32 number;
uint32 triggerID;
uint32 scriptID;
uint32 cameraID;
uint32 pointerMrIID;
uint32 pointerFrozoneID;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | uint32 | number | |
0x04 | AssetID | triggerID | |
0x08 | AssetID | scriptID | |
0x0C | AssetID | cameraID | |
0x10 | AssetID | pointerMrIID | |
0x14 | AssetID | pointerFrozoneID |
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