EvilEngine/DYNA/Checkpoint: Difference between revisions

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m (absolute offsets)
 
Line 26: Line 26:
! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x00 || uint32 || '''number''' ||
| 0x10 || uint32 || '''number''' ||
|-
|-
| 0x04 || [[AssetID]] || '''triggerID''' ||
| 0x14 || [[AssetID]] || '''triggerID''' ||
|-
|-
| 0x08 || [[AssetID]] || '''scriptID''' ||
| 0x18 || [[AssetID]] || '''scriptID''' ||
|-
|-
| 0x0C || [[AssetID]] || '''cameraID''' ||
| 0x1C || [[AssetID]] || '''cameraID''' ||
|-
|-
| 0x10 || [[AssetID]] || '''pointerMrIID''' ||
| 0x20 || [[AssetID]] || '''pointerMrIID''' ||
|-
|-
| 0x14 || [[AssetID]] || '''pointerFrozoneID''' ||
| 0x24 || [[AssetID]] || '''pointerFrozoneID''' ||
|}
|}



Latest revision as of 12:13, 19 September 2023

Checkpoint
Hash0x2DE7AB98
Games usedRise of the Underminer
Ratatouille Prototype

Format

struct zCheckpointAsset : xDynAsset
{
    uint32 number;
    uint32 triggerID;
    uint32 scriptID;
    uint32 cameraID;
    uint32 pointerMrIID;
    uint32 pointerFrozoneID;
};
Offset Type Variable Description
0x10 uint32 number
0x14 AssetID triggerID
0x18 AssetID scriptID
0x1C AssetID cameraID
0x20 AssetID pointerMrIID
0x24 AssetID pointerFrozoneID