EvilEngine/DYNA/Checkpoint: Difference between revisions

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</onlyinclude>
</onlyinclude>
{{AutoDynaInfobox}}
{{AutoDynaInfobox}}

==Format==

<source lang=cpp>
struct zCheckpointAsset : xDynAsset
{
uint32 number;
uint32 triggerID;
uint32 scriptID;
uint32 cameraID;
uint32 pointerMrIID;
uint32 pointerFrozoneID;
};
</source>


{| class="wikitable"
{| class="wikitable"
! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x00 || uint || '''number''' ||
| 0x00 || uint32 || '''number''' ||
|-
|-
| 0x04 || [[AssetID]] || '''triggerID''' ||
| 0x04 || [[AssetID]] || '''triggerID''' ||

Revision as of 13:03, 17 September 2023

Checkpoint
Hash0x2DE7AB98
Games usedRise of the Underminer
Ratatouille Prototype

Format

struct zCheckpointAsset : xDynAsset
{
    uint32 number;
    uint32 triggerID;
    uint32 scriptID;
    uint32 cameraID;
    uint32 pointerMrIID;
    uint32 pointerFrozoneID;
};
Offset Type Variable Description
0x00 uint32 number
0x04 AssetID triggerID
0x08 AssetID scriptID
0x0C AssetID cameraID
0x10 AssetID pointerMrIID
0x14 AssetID pointerFrozoneID