EvilEngine/DYNA/effect:LightEffectFlicker: Difference between revisions

From Heavy Iron Modding
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</onlyinclude>
</onlyinclude>
{{AutoDynaInfobox}}
{{AutoDynaInfobox}}

==Format==

<source lang=cpp>
struct xLightEffectFlickerAsset : xDynAsset
{
_xFColor maxColorVariation;
float32 flickerRate;
float32 randomFlickerRate;
float32 blendTime;
uint32 flags;
};
</source>

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || float32 || '''redMult''' ||
|-
| 0x04 || float32 || '''greenMult''' ||
|-
| 0x08 || float32 || '''blueMult''' ||
|-
| 0x0C || float32 || '''seeThru''' ||
|-
| 0x10 || float32 || '''flickerRate''' ||
|-
| 0x14 || float32 || '''randomFlickerRate''' ||
|-
| 0x18 || float32 || '''blendTime''' ||
|-
| 0x1C || uint32 || '''flags''' ||
|}


{{DynaAssets}}
{{DynaAssets}}

Latest revision as of 15:09, 17 September 2023

effect:LightEffectFlicker
Hash0x53CE3CA4
Games usedRise of the Underminer
Ratatouille Prototype

Format

struct xLightEffectFlickerAsset : xDynAsset
{
    _xFColor maxColorVariation;
    float32 flickerRate;
    float32 randomFlickerRate;
    float32 blendTime;
    uint32 flags;
};
Offset Type Variable Description
0x00 float32 redMult
0x04 float32 greenMult
0x08 float32 blueMult
0x0C float32 seeThru
0x10 float32 flickerRate
0x14 float32 randomFlickerRate
0x18 float32 blendTime
0x1C uint32 flags