EvilEngine/DYNA/effect:LightEffectFlicker: Difference between revisions
< EvilEngine | DYNA
Content added Content deleted
m (Seil moved page DYNA/effect:LightEffectFlicker to EvilEngine/DYNA/effect:LightEffectFlicker) |
(format) |
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Line 8:
</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct xLightEffectFlickerAsset : xDynAsset
{
_xFColor maxColorVariation;
float32 flickerRate;
float32 randomFlickerRate;
float32 blendTime;
uint32 flags;
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || float32 || '''redMult''' ||
|-
| 0x04 || float32 || '''greenMult''' ||
|-
| 0x08 || float32 || '''blueMult''' ||
|-
| 0x0C || float32 || '''seeThru''' ||
|-
| 0x10 || float32 || '''flickerRate''' ||
|-
| 0x14 || float32 || '''randomFlickerRate''' ||
|-
| 0x18 || float32 || '''blendTime''' ||
|-
| 0x1C || uint32 || '''flags''' ||
|}
{{DynaAssets}}
|
Latest revision as of 15:09, 17 September 2023
effect:LightEffectFlicker | |
---|---|
Hash | 0x53CE3CA4 |
Games used | Rise of the Underminer Ratatouille Prototype |
Format
struct xLightEffectFlickerAsset : xDynAsset
{
_xFColor maxColorVariation;
float32 flickerRate;
float32 randomFlickerRate;
float32 blendTime;
uint32 flags;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | float32 | redMult | |
0x04 | float32 | greenMult | |
0x08 | float32 | blueMult | |
0x0C | float32 | seeThru | |
0x10 | float32 | flickerRate | |
0x14 | float32 | randomFlickerRate | |
0x18 | float32 | blendTime | |
0x1C | uint32 | flags |