EvilEngine/DYNA/game object:RingControl

From Heavy Iron Modding
Revision as of 05:38, 28 May 2021 by Seil (talk | contribs)

game_object:RingControl
Version3
Hash0x18028CA7
Games usedThe SpongeBob SquarePants Movie

Ring Challenge controller.

Offset Type Variable Description
0x10 int playerType Which type of player can go through the rings. Only Drive, Slide, and Sonic Wave Guitar are used in the base game, but SpongeBob/Patrick and SpongeBall can also be used.
  • 0 - Drive
  • 1 - SpongeBob/Patrick
  • 2 - SpongeBall
  • 3 - ?
  • 4 - Slide
  • 5 - Sonic Wave Guitar
0x14 MODL ringModelID Model to use for the rings.
0x18 float unknown Always 2
0x1C int ringCount Number of rings in the Ring Challenge.
0x20 int unknown Always 40
0x24 SGRP ringSoundGroupID Ring sounds, a random one is played whenever a new ring appears.
0x28 int null
0x2C int null
0x30 int null
0x34 int visible 0 = Invisible rings, 1 = Visible rings. (Always 1)
0x38 DYNA[ringCount] ringIDs Array of rings, in the order that they appear in the Ring Challenge.