EvilEngine/DYNA/game object:RingControl: Difference between revisions
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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| 0x10 || int || ''' |
| 0x10 || int || '''player''' || Which type of player can go through the rings. Only Drive, Slide, and Sonic Wave Guitar are used in the base game, but SpongeBob/Patrick and SpongeBall can also be used. |
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* 0 - Drive |
* 0 - Drive |
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* 1 - SpongeBob/Patrick |
* 1 - SpongeBob/Patrick |
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* 5 - Sonic Wave Guitar |
* 5 - Sonic Wave Guitar |
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| 0x14 || [[ |
| 0x14 || [[AssetID]] || '''modelForRings''' || Model to use for the rings. |
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| 0x18 || float || '''defaultWarningTime''' || Always 2 |
| 0x18 || float || '''defaultWarningTime''' || Always 2 |
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| 0x1C || |
| 0x1C || uint || '''ringCount''' || Number of rings in the Ring Challenge. |
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| 0x20 || |
| 0x20 || uint || '''notUsedOffset''' || Always 40 |
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| 0x24 || [[ |
| 0x24 || [[AssetID]][4] || '''sounds''' || Ring sounds, a random one is played whenever a new ring appears. |
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| 0x34 || |
| 0x34 || uint || '''numNextRingsToShow''' || 0 = Invisible rings, 1 = Visible rings. (Always 1) |
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| 0x38 || [[ |
| 0x38 || [[AssetID]][ringCount] || '''ringList''' || Array of {{SlashTrick|DYNA/game_object:Ring}}, in the order that they appear in the Ring Challenge. |
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Revision as of 08:23, 30 June 2022
game_object:RingControl | |
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Version | 3 |
Hash | 0x18028CA7 |
Games used | The SpongeBob SquarePants Movie |
Ring Challenge controller.
Offset | Type | Variable | Description |
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0x10 | int | player | Which type of player can go through the rings. Only Drive, Slide, and Sonic Wave Guitar are used in the base game, but SpongeBob/Patrick and SpongeBall can also be used.
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0x14 | AssetID | modelForRings | Model to use for the rings. |
0x18 | float | defaultWarningTime | Always 2 |
0x1C | uint | ringCount | Number of rings in the Ring Challenge. |
0x20 | uint | notUsedOffset | Always 40 |
0x24 | AssetID[4] | sounds | Ring sounds, a random one is played whenever a new ring appears. |
0x34 | uint | numNextRingsToShow | 0 = Invisible rings, 1 = Visible rings. (Always 1) |
0x38 | AssetID[ringCount] | ringList | Array of game_object:Ring, in the order that they appear in the Ring Challenge. |