EvilEngine/DYNA/game object:RingControl
< EvilEngine | DYNA
Ring Challenge controller.
game_object:RingControl | |
---|---|
Version | 3 |
Hash | 0x18028CA7 |
Games used | The SpongeBob SquarePants Movie |
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | int | playerType | Which type of player can go through the rings. Only Drive, Slide, and Sonic Wave Guitar are used in the base game, but SpongeBob/Patrick and SpongeBall can also be used.
|
0x14 | MODL | ringModelID | Model to use for the rings. |
0x18 | float | defaultWarningTime | Always 2 |
0x1C | int | ringCount | Number of rings in the Ring Challenge. |
0x20 | int | notUsedOffset | Always 40 |
0x24 | SGRP | ringSoundGroupID[4] | Ring sounds, a random one is played whenever a new ring appears. |
0x34 | int | numNextRingsToShow | 0 = Invisible rings, 1 = Visible rings. (Always 1) |
0x38 | DYNA[ringCount] | ringIDs | Array of rings, in the order that they appear in the Ring Challenge. |