EvilEngine/DYNA/game object:RingControl

Revision as of 06:01, 11 July 2021 by MinecraftFreak73 (talk | contribs) (Add new info)

Ring Challenge controller.

game_object:RingControl
Version3
Hash0x18028CA7
Games usedThe SpongeBob SquarePants Movie
Offset Type Variable Description
0x10 int playerType Which type of player can go through the rings. Only Drive, Slide, and Sonic Wave Guitar are used in the base game, but SpongeBob/Patrick and SpongeBall can also be used.
  • 0 - Drive
  • 1 - SpongeBob/Patrick
  • 2 - SpongeBall
  • 3 - ?
  • 4 - Slide
  • 5 - Sonic Wave Guitar
0x14 MODL ringModelID Model to use for the rings.
0x18 float defaultWarningTime Always 2
0x1C int ringCount Number of rings in the Ring Challenge.
0x20 int notUsedOffset Always 40
0x24 SGRP ringSoundGroupID[4] Ring sounds, a random one is played whenever a new ring appears.
0x34 int numNextRingsToShow 0 = Invisible rings, 1 = Visible rings. (Always 1)
0x38 DYNA[ringCount] ringIDs Array of rings, in the order that they appear in the Ring Challenge.