EvilEngine/DYNA/npc:CoverPoint: Difference between revisions

From Heavy Iron Modding
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(format)
Line 8: Line 8:
</onlyinclude>
</onlyinclude>
{{AutoDynaInfobox}}
{{AutoDynaInfobox}}

==Format==

<source lang=cpp>
struct zNPCCoverPointAsset : xDynAsset
{
typedef int VERSION;

xVec3 location;
float directionYaw;
float directionPitch;
float directionRoll;
unsigned int assetID;
};
</source>

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || [[Vector3]] || '''location''' ||
|-
| 0x1C || f32 || '''directionYaw''' ||
|-
| 0x20 || f32 || '''directionPitch''' ||
|-
| 0x24 || f32 || '''directionRoll''' ||
|-
| 0x28 || [[AssetID]] || '''assetID''' ||
|}


{{DynaAssets}}
{{DynaAssets}}

Revision as of 13:18, 19 September 2023

npc:CoverPoint
Hash0x48C0D3A6
Games usedRise of the Underminer

Format

struct zNPCCoverPointAsset : xDynAsset
{
    typedef int VERSION;

    xVec3 location;
    float directionYaw;
    float directionPitch;
    float directionRoll;
    unsigned int assetID;
};
Offset Type Variable Description
0x10 Vector3 location
0x1C f32 directionYaw
0x20 f32 directionPitch
0x24 f32 directionRoll
0x28 AssetID assetID