EvilEngine/DYNA/Interest Pointer: Difference between revisions

From Heavy Iron Modding
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(Format)
 
Line 8: Line 8:
</onlyinclude>
</onlyinclude>
{{AutoDynaInfobox}}
{{AutoDynaInfobox}}

==Format==
<source lang=cpp>
struct zNPCInterestPointerAsset : xDynAsset
{
xVec3 location;
float yaw;
float pitch;
float roll;
unsigned int interestType;
};
</source>

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || [[Vector3]] || '''location''' ||
|-
| 0x1C || f32 || '''yaw''' ||
|-
| 0x20 || f32 || '''pitch''' ||
|-
| 0x24 || f32 || '''roll''' ||
|-
| 0x28 || u32 || '''interestType''' ||
|}


{{DynaAssets}}
{{DynaAssets}}

Latest revision as of 14:01, 19 September 2023

Interest_Pointer
Hash0x1F662B3C
Games usedRise of the Underminer

Format

struct zNPCInterestPointerAsset : xDynAsset
{
    xVec3 location;
    float yaw;
    float pitch;
    float roll;
    unsigned int interestType;
};
Offset Type Variable Description
0x10 Vector3 location
0x1C f32 yaw
0x20 f32 pitch
0x24 f32 roll
0x28 u32 interestType