EvilEngine/DYNA/Enemy:SB:BucketOTron: Difference between revisions
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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| 0x50 || [[AssetID]] || ''' |
| 0x50 || [[AssetID]] || '''aid_spawnGroup''' || |
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| 0x54 || int || '''spawnMode''' || |
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| 0x54 || int || '''spawnMode''' || 1 = Enemies won't respawn again until all the enemies are defeated. 2 = the buckotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated. 3 = All enemies spawn at once one time, it continues normally after that |
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* 1 = CONTINUOUS. Enemies won't respawn again until all the enemies are defeated. |
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* 2 = WAVES. The bucketotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated. |
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* 3 = AMBUSHWAVE. All enemies spawn at once one time, it continues normally after that |
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* 4 = AMBUSHCONT |
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| 0x58 || float || '''spawnDelay''' || Delay before next spawn |
| 0x58 || float || '''spawnDelay''' || Delay before next spawn |
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| 0x5C || int || ''' |
| 0x5C || int || '''flg_buckass''' || 0 = Resume, 1 = Paused |
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| 0x60 || int || '''maxSpawn''' || Number of Enemies to spawn before becoming inactive |
| 0x60 || int || '''maxSpawn''' || Number of Enemies to spawn before becoming inactive |
Revision as of 07:57, 30 June 2022
Enemy:SB:BucketOTron | |
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Version | 4 |
Hash | 0xD2D6A1E5 |
Games used | The SpongeBob SquarePants Movie |
Offset | Type | Variable | Description |
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0x50 | AssetID | aid_spawnGroup | |
0x54 | int | spawnMode |
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0x58 | float | spawnDelay | Delay before next spawn |
0x5C | int | flg_buckass | 0 = Resume, 1 = Paused |
0x60 | int | maxSpawn | Number of Enemies to spawn before becoming inactive |