EvilEngine/DYNA/Enemy:SB:BucketOTron: Difference between revisions

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! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x50 || [[AssetID]] || '''grupID''' ||
| 0x50 || [[AssetID]] || '''aid_spawnGroup''' ||
|-
|-
| 0x54 || int || '''spawnMode''' ||
| 0x54 || int || '''spawnMode''' || 1 = Enemies won't respawn again until all the enemies are defeated. 2 = the buckotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated. 3 = All enemies spawn at once one time, it continues normally after that
* 1 = CONTINUOUS. Enemies won't respawn again until all the enemies are defeated.
* 2 = WAVES. The bucketotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated.
* 3 = AMBUSHWAVE. All enemies spawn at once one time, it continues normally after that
* 4 = AMBUSHCONT
|-
|-
| 0x58 || float || '''spawnDelay''' || Delay before next spawn
| 0x58 || float || '''spawnDelay''' || Delay before next spawn
|-
|-
| 0x5C || int || '''flags''' || 0 = Resume, 1 = Paused
| 0x5C || int || '''flg_buckass''' || 0 = Resume, 1 = Paused
|-
|-
| 0x60 || int || '''maxSpawn''' || Number of Enemies to spawn before becoming inactive
| 0x60 || int || '''maxSpawn''' || Number of Enemies to spawn before becoming inactive

Revision as of 07:57, 30 June 2022

Enemy:SB:BucketOTron
Version4
Hash0xD2D6A1E5
Games usedThe SpongeBob SquarePants Movie
Offset Type Variable Description
0x50 AssetID aid_spawnGroup
0x54 int spawnMode
  • 1 = CONTINUOUS. Enemies won't respawn again until all the enemies are defeated.
  • 2 = WAVES. The bucketotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated.
  • 3 = AMBUSHWAVE. All enemies spawn at once one time, it continues normally after that
  • 4 = AMBUSHCONT
0x58 float spawnDelay Delay before next spawn
0x5C int flg_buckass 0 = Resume, 1 = Paused
0x60 int maxSpawn Number of Enemies to spawn before becoming inactive