EvilEngine/DYNA/Enemy:SB:BucketOTron

From Heavy Iron Modding

Enemy:SB:BucketOTron
Version4
Hash0xD2D6A1E5
Games usedThe SpongeBob SquarePants Movie

Format

struct zNMEAssetBucketOTron : zNMEAsset
{
	uint32 aid_spawnGroup;
	en_spawnmode spawnMode;
	float32 spawnDelay;
	int32 flg_buckass;
	int32 maxSpawn;
};
enum en_spawnmode
{
    NME_SPAWNMODE_CONTINUOUS,
    NME_SPAWNMODE_WAVES,
    NME_SPAWNMODE_AMBUSHWAVE,
    NME_SPAWNMODE_AMBUSHCONT,
    NME_SPAWNMODE_NOMORE,
    NME_SPAWNMODE_FORCE
};
Offset Type Variable Description
0x60 AssetID aid_spawnGroup GRUP
0x64 en_spawnmode spawnMode
  • 0 = CONTINUOUS.
  • 1 = WAVES. Enemies won't respawn again until all the enemies are defeated.
  • 2 = AMBUSHWAVE. The bucketotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated.
  • 3 = AMBUSHCONT. All enemies spawn at once one time, it continues normally after that
0x68 f32 spawnDelay Delay before next spawn
0x6C s32 flg_buckass 0 = Resume
1 = Paused
0x70 s32 maxSpawn Number of Enemies to spawn before becoming inactive