EvilEngine/SHDW: Difference between revisions
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{{AssetInfobox |
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{{#vardefine:typeid|SHDW}}<nowiki/> |
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|subtitle=Simple Shadow Table |
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{{#vardefine:name|Simple Shadow Table}}<nowiki/> |
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|type=[[Binary]] |
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{{#vardefine:type|[[Binary]]}}<nowiki/> |
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|games=Battle for Bikini Bottom |
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{{#vardefine:basetype|}}<nowiki/> |
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{{#vardefine:games|BFBB}}<nowiki/> |
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{{#vardefine:image|}}<nowiki/> |
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{{AutoAssetInfobox}} |
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==Format== |
==Format== |
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{{Assets}} |
{{Assets}} |
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[[Category:Asset]] |
[[Category:Asset]] |
Revision as of 23:41, 25 May 2021
SHDW | |
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Simple Shadow Table | |
Type | Binary |
Games used | Battle for Bikini Bottom |
Source code | xShadowSimple.h |
Format
The simple shadow table contains shadow data for level objects. The file starts with an int which defines the amount of entries, then each entry has the following layout:
Offset | Type | Description | Notes |
---|---|---|---|
0x00 | int | AssetID | MODL of model |
0x04 | int | AssetID | MODL of shadow |
0x08 | int | Unknown |