EvilEngine/SHDW: Difference between revisions

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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|SHDW}}<nowiki/>
|subtitle=Simple Shadow Table
{{#vardefine:name|Simple Shadow Table}}<nowiki/>
|type=[[Binary]]
{{#vardefine:type|[[Binary]]}}<nowiki/>
|games=Battle for Bikini Bottom
{{#vardefine:basetype|}}<nowiki/>
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xShadowSimple.h xShadowSimple.h]}}
{{#vardefine:games|BFBB}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xShadowSimple.h xShadowSimple.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}


==Format==
==Format==
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{{Assets}}
{{Assets}}
{{AutoGameNavs}}


[[Category:Asset]]
[[Category:Asset]]

Revision as of 23:41, 25 May 2021

SHDW
Simple Shadow Table
TypeBinary
Games usedBattle for Bikini Bottom
Source codexShadowSimple.h

Format

The simple shadow table contains shadow data for level objects. The file starts with an int which defines the amount of entries, then each entry has the following layout:

Offset Type Description Notes
0x00 int AssetID MODL of model
0x04 int AssetID MODL of shadow
0x08 int Unknown