EvilEngine/SHDW: Difference between revisions
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<onlyinclude> |
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{{AssetInfobox |
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{{#vardefine:typeid|SHDW}}<nowiki/> |
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|subtitle=Simple Shadow Table |
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{{#vardefine:name|Simple Shadow Table}}<nowiki/> |
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|type=[[Binary]] |
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{{#vardefine:type|[[Binary]]}}<nowiki/> |
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|games=Battle for Bikini Bottom}} |
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{{#vardefine:basetype|}}<nowiki/> |
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{{#vardefine:games|BFBB}}<nowiki/> |
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{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xShadowSimple.h xShadowSimple.h]}}<nowiki/> |
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{{#vardefine:image|}}<nowiki/> |
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</onlyinclude> |
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{{AutoAssetInfobox}} |
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==Format== |
==Format== |
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| 0x08 || int || Unknown |
| 0x08 || int || Unknown |
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{{Assets}} |
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{{AutoGameNavs}} |
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[[Category:Asset]] |
[[Category:Asset]] |
Latest revision as of 22:53, 15 September 2022
SHDW | |
---|---|
Simple Shadow Table | |
Type | Binary |
Games used | Battle for Bikini Bottom |
Source code | xShadowSimple.h |
Format
The simple shadow table contains shadow data for level objects. The file starts with an int which defines the amount of entries, then each entry has the following layout:
Offset | Type | Description | Notes |
---|---|---|---|
0x00 | int | AssetID | MODL of model |
0x04 | int | AssetID | MODL of shadow |
0x08 | int | Unknown |