EvilEngine/SHDW: Difference between revisions
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<onlyinclude>
{{#vardefine:typeid|SHDW}}<nowiki/>
{{#vardefine:name|Simple Shadow Table}}<nowiki/>
{{#vardefine:type|[[Binary]]}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:games|BFBB}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xShadowSimple.h xShadowSimple.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
==Format==
Line 16 ⟶ 22:
| 0x08 || int || Unknown
|}
{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
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Latest revision as of 22:53, 15 September 2022
SHDW | |
---|---|
Simple Shadow Table | |
Type | Binary |
Games used | Battle for Bikini Bottom |
Source code | xShadowSimple.h |
Format
The simple shadow table contains shadow data for level objects. The file starts with an int which defines the amount of entries, then each entry has the following layout:
Offset | Type | Description | Notes |
---|---|---|---|
0x00 | int | AssetID | MODL of model |
0x04 | int | AssetID | MODL of shadow |
0x08 | int | Unknown |