EvilEngine/DYNA/game object:Ring: Difference between revisions

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| 0x44 || float || '''radius''' || How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes.
| 0x44 || float || '''radius''' || How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes.
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| 0x48 || float || width ||
| 0x48 || float || '''width''' ||
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| 0x4C || float || height ||
| 0x4C || float || '''height''' ||
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| 0x50 || float || '''timeOut''' || Time in seconds before ring starts flashing red
| 0x50 || float || '''timeOut''' || Time in seconds before ring starts flashing red

Revision as of 06:05, 11 July 2021

game_object:Ring
Version2
Hash0x4D81C1EE
Games usedThe SpongeBob SquarePants Movie
Offset Type Variable Description
0x10 Vector3 position Position of the ring
0x1C Vector3 rotation Rotation of the ring
0x28 int[3] offset
0x34 Vector3 scale Scale of the ring
0x40 int triggerBoundsType 0 = half size shadow, 1 = full size shadow
0x44 float radius How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes.
0x48 float width
0x4C float height
0x50 float timeOut Time in seconds before ring starts flashing red
0x54 float warningTime Time in seconds ring flashes red before disappearing. -1 == default (2 seconds)
0x58 PLAT platID Driver platform for moving the ring