EvilEngine/DYNA/game object:Ring: Difference between revisions
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| 0x1C || [[Vector3]] || '''rotation''' || Rotation of the ring |
| 0x1C || [[Vector3]] || '''rotation''' || Rotation of the ring |
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| 0x28 || int[3] || |
| 0x28 || int[3] || '''offset''' || |
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| 0x34 || [[Vector3]] || '''scale''' || Scale of the ring |
| 0x34 || [[Vector3]] || '''scale''' || Scale of the ring |
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| 0x40 || int || ''' |
| 0x40 || int || '''triggerBoundsType''' || 0 = half size shadow, 1 = full size shadow |
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| 0x44 || float || '''radius''' || How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
| 0x44 || float || '''radius''' || How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
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| 0x48 || float || |
| 0x48 || float || width || |
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| 0x4C || float || |
| 0x4C || float || height || |
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| 0x50 || float || ''' |
| 0x50 || float || '''timeOut''' || Time in seconds before ring starts flashing red |
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| 0x54 || float || ''' |
| 0x54 || float || '''warningTime''' || Time in seconds ring flashes red before disappearing. -1 == default (2 seconds) |
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| 0x58 || [[PLAT]] || '''platID''' || Driver platform for moving the ring |
| 0x58 || [[PLAT]] || '''platID''' || Driver platform for moving the ring |
Revision as of 06:04, 11 July 2021
game_object:Ring | |
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Version | 2 |
Hash | 0x4D81C1EE |
Games used | The SpongeBob SquarePants Movie |
Offset | Type | Variable | Description |
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0x10 | Vector3 | position | Position of the ring |
0x1C | Vector3 | rotation | Rotation of the ring |
0x28 | int[3] | offset | |
0x34 | Vector3 | scale | Scale of the ring |
0x40 | int | triggerBoundsType | 0 = half size shadow, 1 = full size shadow |
0x44 | float | radius | How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
0x48 | float | width | |
0x4C | float | height | |
0x50 | float | timeOut | Time in seconds before ring starts flashing red |
0x54 | float | warningTime | Time in seconds ring flashes red before disappearing. -1 == default (2 seconds) |
0x58 | PLAT | platID | Driver platform for moving the ring |