EvilEngine/DYNA/game object:Ring: Difference between revisions
< EvilEngine | DYNA
Content added Content deleted
(Add new info) |
m (Seil moved page DYNA/game object:Ring to EvilEngine/DYNA/game object:Ring) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 12: | Line 12: | ||
! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
||
|- |
|- |
||
| 0x10 || [[Vector3]] || ''' |
| 0x10 || [[Vector3]] || '''location''' || Position of the ring |
||
|- |
|- |
||
| 0x1C || [[Vector3]] || ''' |
| 0x1C || [[Vector3]] || '''direction''' || Rotation of the ring |
||
|- |
|- |
||
| 0x28 || |
| 0x28 || [[Vector3]] || '''offset''' || |
||
|- |
|- |
||
| 0x34 || [[Vector3]] || '''scale''' || Scale of the ring |
| 0x34 || [[Vector3]] || '''scale''' || Scale of the ring |
||
|- |
|- |
||
| 0x40 || |
| 0x40 || uint || '''triggerBoundsType''' || 0 = half size shadow, 1 = full size shadow |
||
|- |
|- |
||
| 0x44 || float || '''radius''' || How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
| 0x44 || float || '''radius''' || How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
||
|- |
|- |
||
| 0x48 || float || width || |
| 0x48 || float || '''width''' || |
||
|- |
|- |
||
| 0x4C || float || height || |
| 0x4C || float || '''height''' || |
||
|- |
|- |
||
| 0x50 || float || '''timeOut''' || Time in seconds before ring starts flashing red |
| 0x50 || float || '''timeOut''' || Time in seconds before ring starts flashing red |
||
Line 32: | Line 32: | ||
| 0x54 || float || '''warningTime''' || Time in seconds ring flashes red before disappearing. -1 == default (2 seconds) |
| 0x54 || float || '''warningTime''' || Time in seconds ring flashes red before disappearing. -1 == default (2 seconds) |
||
|- |
|- |
||
| 0x58 || [[ |
| 0x58 || [[AssetID]] || '''drivenByID''' || Driver platform for moving the ring |
||
|} |
|} |
||
Latest revision as of 22:39, 15 September 2022
game_object:Ring | |
---|---|
Version | 2 |
Hash | 0x4D81C1EE |
Games used | The SpongeBob SquarePants Movie |
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | location | Position of the ring |
0x1C | Vector3 | direction | Rotation of the ring |
0x28 | Vector3 | offset | |
0x34 | Vector3 | scale | Scale of the ring |
0x40 | uint | triggerBoundsType | 0 = half size shadow, 1 = full size shadow |
0x44 | float | radius | How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
0x48 | float | width | |
0x4C | float | height | |
0x50 | float | timeOut | Time in seconds before ring starts flashing red |
0x54 | float | warningTime | Time in seconds ring flashes red before disappearing. -1 == default (2 seconds) |
0x58 | AssetID | drivenByID | Driver platform for moving the ring |