EvilEngine/DYNA/game object:Ring: Difference between revisions
< EvilEngine | DYNA
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(Created page with "<onlyinclude> {{#vardefine:name|game_object:Ring}}<nowiki/> {{#vardefine:version|2}}<nowiki/> {{#vardefine:hash|0x4D81C1EE}}<nowiki/> {{#vardefine:games|TSSM}}<nowiki/> {{#var...") |
m (Seil moved page DYNA/game object:Ring to EvilEngine/DYNA/game object:Ring) |
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{{AutoDynaInfobox}} |
{{AutoDynaInfobox}} |
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{| class="wikitable" |
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! Offset !! Type !! Variable !! Description |
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| 0x10 || [[Vector3]] || '''location''' || Position of the ring |
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| 0x1C || [[Vector3]] || '''direction''' || Rotation of the ring |
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| 0x28 || [[Vector3]] || '''offset''' || |
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| 0x34 || [[Vector3]] || '''scale''' || Scale of the ring |
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| 0x40 || uint || '''triggerBoundsType''' || 0 = half size shadow, 1 = full size shadow |
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| 0x44 || float || '''radius''' || How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
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| 0x48 || float || '''width''' || |
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| 0x4C || float || '''height''' || |
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| 0x50 || float || '''timeOut''' || Time in seconds before ring starts flashing red |
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| 0x54 || float || '''warningTime''' || Time in seconds ring flashes red before disappearing. -1 == default (2 seconds) |
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| 0x58 || [[AssetID]] || '''drivenByID''' || Driver platform for moving the ring |
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|} |
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{{DynaAssets}} |
{{DynaAssets}} |
Latest revision as of 22:39, 15 September 2022
game_object:Ring | |
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Version | 2 |
Hash | 0x4D81C1EE |
Games used | The SpongeBob SquarePants Movie |
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | location | Position of the ring |
0x1C | Vector3 | direction | Rotation of the ring |
0x28 | Vector3 | offset | |
0x34 | Vector3 | scale | Scale of the ring |
0x40 | uint | triggerBoundsType | 0 = half size shadow, 1 = full size shadow |
0x44 | float | radius | How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
0x48 | float | width | |
0x4C | float | height | |
0x50 | float | timeOut | Time in seconds before ring starts flashing red |
0x54 | float | warningTime | Time in seconds ring flashes red before disappearing. -1 == default (2 seconds) |
0x58 | AssetID | drivenByID | Driver platform for moving the ring |