EvilEngine/DYNA/HUD Compass System: Difference between revisions
< EvilEngine | DYNA
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m (Seil moved page DYNA/HUD Compass System to EvilEngine/DYNA/HUD Compass System) |
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{{AutoDynaInfobox}} |
{{AutoDynaInfobox}} |
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==Format== |
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<source lang=cpp> |
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struct zHUDCompassSystemAsset : xDynAsset |
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{ |
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float radius; |
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float centerY; |
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float centerX; |
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unsigned int textureId; |
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float maxDistance; |
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float minBeadSize; |
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float maxBeadSize; |
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unsigned int systemOpacity; |
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unsigned int beadOpacity; |
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}; |
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</source> |
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{| class="wikitable" |
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! Offset !! Type !! Variable !! Description |
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|- |
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| 0x10 || f32 || '''radius''' || |
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|- |
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| 0x14 || f32 || '''centerY''' || |
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|- |
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| 0x18 || f32 || '''centerX''' || |
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|- |
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| 0x1C || [[AssetID]] || '''textureID''' || [[RWTX]] |
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|- |
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| 0x20 || f32 || '''maxDistance''' || |
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|- |
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| 0x24 || f32 || '''minBeadSize''' || |
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|- |
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| 0x28 || f32 || '''maxBeadSize''' || |
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|- |
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| 0x2C || u32 || '''systemOpacity''' || |
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|- |
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| 0x30 || u32 || '''beadOpacity''' || |
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|} |
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{{DynaAssets}} |
{{DynaAssets}} |
Latest revision as of 13:11, 19 September 2023
HUD_Compass_System | |
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Hash | 0xD3BB2158 |
Games used | Ratatouille Prototype |
Format
struct zHUDCompassSystemAsset : xDynAsset
{
float radius;
float centerY;
float centerX;
unsigned int textureId;
float maxDistance;
float minBeadSize;
float maxBeadSize;
unsigned int systemOpacity;
unsigned int beadOpacity;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | f32 | radius | |
0x14 | f32 | centerY | |
0x18 | f32 | centerX | |
0x1C | AssetID | textureID | RWTX |
0x20 | f32 | maxDistance | |
0x24 | f32 | minBeadSize | |
0x28 | f32 | maxBeadSize | |
0x2C | u32 | systemOpacity | |
0x30 | u32 | beadOpacity |