EvilEngine/DYNA/HUD Compass Object: Difference between revisions

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{{AutoDynaInfobox}}
{{AutoDynaInfobox}}


==Format==

<source lang=cpp>
struct zHUDCompassObjectAsset : xDynAsset
{
unsigned int objectId;
xVec3 location;
unsigned int textureId;
unsigned int compassSystemId;
};
</source>

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || [[AssetID]] || '''objectID''' ||
|-
| 0x14 || [[Vector3]] || '''location''' ||
|-
| 0x20 || [[AssetID]] || '''textureId''' || [[RWTX]]
|-
| 0x24 || [[AssetID]] || '''compassSystemID''' ||
|}


{{DynaAssets}}
{{DynaAssets}}

Latest revision as of 13:02, 19 September 2023

HUD_Compass_Object
Hash0x50B5E94C
Games usedRatatouille Prototype

Format

struct zHUDCompassObjectAsset : xDynAsset
{
    unsigned int objectId;
    xVec3 location;
    unsigned int textureId;
    unsigned int compassSystemId;
};
Offset Type Variable Description
0x10 AssetID objectID
0x14 Vector3 location
0x20 AssetID textureId RWTX
0x24 AssetID compassSystemID